Guild Ball – Mortician’s Guild

morticians

Morticians’ play style is about planning and execution. They control play with a huge amount of influence at their disposal, along with the ability to steal more from their opponent. Their play feels very much like setting traps, triggering the snare and then punishing their opponent. Mid-game is where they really shine – once well laid plans have turned to mush, Morticians can begin to dictate the play.

Morticians provide an interesting take on ‘force projection’ by making their opponents consider how and where they’re going to position models.

Morticians will reward players who like to dominate and control the game by playing mind tricks on their opponents.

The Morticians are very much a thinking players team. They have an immense amount of influence at their disposal on the field and the ability steal more. Couple this with some careful planning and you can steer your opponent into doing what you want.

Team members are;

Obulus, The Ferryman and team captain – Defensive Midfielder

Dirge, Cacophonous Discord and team mascot – Animal Mascot

Silence, The Thorn Within – Central Midfielder

Cosset, Impure Innocence – Winger

Ghast, Silent Terror – Centre Back

Graves, Doctor Death – Winger

Casket, The Possessed – Centre Back

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