Weekly Waffle #163

It’s been a mixed bunch for this week starting with a bit of retail therapy. For our D&D night Corey had a folding dice tray with poppers on the corner so that it can folded flat when not in use. So nothing fancy but I really liked it and decided to get one for myself. The problem I had was whether to go with a plain one or a pictured one and to make sure that whatever I got didn’t clash with my dice. In the end I decided to go for a plain black one as I thought that would work best with the new bone coloured dice I decided to order as well. That should make it niche and easy to see all the one I roll.


For game night this week it was time for big killer stompy robots courtesy of Pete and Kickstarter. He is now the proud owner of a bit stompy robot game called Heavy Hitters which I have to say is a really fun game. I wasn’t too sure about this when I first say it but in the spirit of trying to play more games this year when he offered us the chance of a game I had to give it a go. The basic premise of the game is that you control a bit robot, referred to as your ‘Heavy Hitter’ which has three drones to go along with it. One is a recon drone, one a repair drone and one a combat drone. Its card based and these cards give you a number of primary or secondary weapons, some reactions and a few other special moves. You have six cards in your hand at any one time and when used they go into a discard pile. You work through your cards and when they are all used, shuffle your discard pile and start again. When you receive damage you have to discard a card into a damage pile that you can’t re-use, so when all your cards are in the damage pile you are dead. Using cards takes energy and you can only spend so much each turn so you could move a long way and use all your energy, not move and save it all for weapons or a bit of mix and match. As the game goes on you can also win sponsors cards that allow for special moves to spice things up even more.

The aim of the game is to either destroy all the other heavy hitters and/or destroy a number of buildings, in our case it was four. To destroy a heavy hitter as I said earlier you need to dish out enough damage to get all the cards in the damage pile. For the buildings you can ‘tag’ them by having one of robots in contact with it at the end of the round. This lets you add a tag and when you get four tags on one you destroy the building. One key bit to this though is that the board is hex based and the faces of the buildings where you place your tags correspond to the board so you have to move around the building in order to get your four tags on it. An opponent can also replace your tag with their own just to spice things up a bit. All in all it was really good game and I’m looking forward to playing again.


Game night also gave me something else to add to the waffle this week and that is around beginners luck. So far this year I’ve played three new games and have had three wins in the first games. Now considering I then get whooped in the following games I’ve come to the conclusion that I must have an innate superpower that takes over when I don’t have a clue what I’m doing but as soon as I start to understand the game my superpower disappears, a bit like Samson having his hair cut. Now some would say that I never really learn the rules for anything which isn’t fare from the truth but I do wonder if you can overthink a game. When you are just going with the flow do you make better decision or not. Just one to ponder and I will try and put it to the test at Adepticon by trying to get in lots of new pickup games.

On the hobby front it’s not really been a good week, with a deadline looming and I’ve just not been feeling it at all this week. So I’ve switched things up a bit and gone back to working on some weathering for Gas Lands and I have to say that I’m really quite happy with how it’s turned out. I have to say that the choice of colour may leave something to be desired but it does show what I was hoping for which was a fading of the paint from it’s nice shiny top coat all the way down to a rusty scratched area. There is certainly room for improvement but I think I can say that the technique works. Now I just need to sort out some weapons and I can crack out a few more and be ready to go.


That’s it for this week I’ve got a round of D&D lined up for tonight which I’m really looking forward to and I’m also really going to try and knuckle down to get some work done on my Crystal Brush entries. A good couple of day should see me nearly finished I just need to get a couple of good days. Until next week have a good one and I’ll catch up with all again next week.


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